monster_menus-9.0.x-dev/modules/mm_media/webpack.config.js
modules/mm_media/webpack.config.js
const path = require('path');
const fs = require('fs');
const webpack = require('webpack');
const { styles, builds } = require('@ckeditor/ckeditor5-dev-utils');
const TerserPlugin = require('terser-webpack-plugin');
function getDirectories(srcpath) {
return fs
.readdirSync(srcpath)
.filter((item) => fs.statSync(path.join(srcpath, item)).isDirectory());
}
module.exports = [];
// Loop through every subdirectory in src, each a different plugin, and build
// each one in ./build.
getDirectories('./js/ckeditor5_plugins').forEach((dir) => {
const bc = {
mode: 'production',
optimization: {
minimize: true,
minimizer: [
new TerserPlugin({
terserOptions: {
format: {
comments: false,
},
},
test: /\.js(\?.*)?$/i,
extractComments: false,
}),
],
moduleIds: 'named',
},
entry: {
path: path.resolve(
__dirname,
'js/ckeditor5_plugins',
dir,
'src/index.js',
),
},
output: {
path: path.resolve(__dirname, './js/build'),
filename: `${dir}.js`,
library: ['CKEditor5', dir],
libraryTarget: 'umd',
libraryExport: 'default',
},
plugins: [
// It is possible to require the ckeditor5-dll.manifest.json used in
// core/node_modules rather than having to install CKEditor 5 here.
// However, that requires knowing the location of that file relative to
// where your module code is located.
new webpack.DllReferencePlugin({
manifest: require('./node_modules/ckeditor5/build/ckeditor5-dll.manifest.json'), // eslint-disable-line global-require, import/no-unresolved
scope: 'ckeditor5/src',
name: 'CKEditor5.dll',
}),
],
module: {
rules: [{ test: /\.svg$/, use: 'raw-loader' }],
},
};
module.exports.push(bc);
});
