ifthenelse-8.x-1.x-dev-no-core/modules/contrib/admin_toolbar/js/jquery.hoverIntent.js

modules/contrib/admin_toolbar/js/jquery.hoverIntent.js
/*!
 * hoverIntent v1.8.1 // 2014.08.11 // jQuery v1.9.1+
 * http://briancherne.github.io/jquery-hoverIntent/
 *
 * You may use hoverIntent under the terms of the MIT license. Basically that
 * means you are free to use hoverIntent as long as this header is left intact.
 * Copyright 2007, 2014 Brian Cherne
 */

/* hoverIntent is similar to jQuery's built-in "hover" method except that
 * instead of firing the handlerIn function immediately, hoverIntent checks
 * to see if the user's mouse has slowed down (beneath the sensitivity
 * threshold) before firing the event. The handlerOut function is only
 * called after a matching handlerIn.
 *
 * // basic usage ... just like .hover()
 * .hoverIntent( handlerIn, handlerOut )
 * .hoverIntent( handlerInOut )
 *
 * // basic usage ... with event delegation!
 * .hoverIntent( handlerIn, handlerOut, selector )
 * .hoverIntent( handlerInOut, selector )
 *
 * // using a basic configuration object
 * .hoverIntent( config )
 *
 * @param  handlerIn   function OR configuration object
 * @param  handlerOut  function OR selector for delegation OR undefined
 * @param  selector    selector OR undefined
 * @author Brian Cherne <brian(at)cherne(dot)net>
 */

;(function(factory) {
  'use strict';
  if (typeof define === 'function' && define.amd) {
    define(['jquery'], factory);
  } else if (jQuery && !jQuery.fn.hoverIntent) {
    factory(jQuery);
  }
})(function($) {
  'use strict';

  // default configuration values
  var _cfg = {
    interval: 100,
    sensitivity: 6,
    timeout: 0
  };

  // counter used to generate an ID for each instance
  var INSTANCE_COUNT = 0;

  // current X and Y position of mouse, updated during mousemove tracking (shared across instances)
  var cX, cY;

  // saves the current pointer position coordinates based on the given mousemove event
  var track = function(ev) {
    cX = ev.pageX;
    cY = ev.pageY;
  };

  // compares current and previous mouse positions
  var compare = function(ev,$el,s,cfg) {
    // compare mouse positions to see if pointer has slowed enough to trigger `over` function
    if ( Math.sqrt( (s.pX-cX)*(s.pX-cX) + (s.pY-cY)*(s.pY-cY) ) < cfg.sensitivity ) {
      $el.off(s.event,track);
      delete s.timeoutId;
      // set hoverIntent state as active for this element (permits `out` handler to trigger)
      s.isActive = true;
      // overwrite old mouseenter event coordinates with most recent pointer position
      ev.pageX = cX; ev.pageY = cY;
      // clear coordinate data from state object
      delete s.pX; delete s.pY;
      return cfg.over.apply($el[0],[ev]);
    } else {
      // set previous coordinates for next comparison
      s.pX = cX; s.pY = cY;
      // use self-calling timeout, guarantees intervals are spaced out properly (avoids JavaScript timer bugs)
      s.timeoutId = setTimeout( function(){compare(ev, $el, s, cfg);} , cfg.interval );
    }
  };

  // triggers given `out` function at configured `timeout` after a mouseleave and clears state
  var delay = function(ev,$el,s,out) {
    delete $el.data('hoverIntent')[s.id];
    return out.apply($el[0],[ev]);
  };

  $.fn.hoverIntent = function(handlerIn,handlerOut,selector) {
    // instance ID, used as a key to store and retrieve state information on an element
    var instanceId = INSTANCE_COUNT++;

    // extend the default configuration and parse parameters
    var cfg = $.extend({}, _cfg);
    if ( $.isPlainObject(handlerIn) ) {
      cfg = $.extend(cfg, handlerIn);
      if ( !$.isFunction(cfg.out) ) {
        cfg.out = cfg.over;
      }
    } else if ( $.isFunction(handlerOut) ) {
      cfg = $.extend(cfg, { over: handlerIn, out: handlerOut, selector: selector } );
    } else {
      cfg = $.extend(cfg, { over: handlerIn, out: handlerIn, selector: handlerOut } );
    }

    // A private function for handling mouse 'hovering'
    var handleHover = function(e) {
      // cloned event to pass to handlers (copy required for event object to be passed in IE)
      var ev = $.extend({},e);

      // the current target of the mouse event, wrapped in a jQuery object
      var $el = $(this);

      // read hoverIntent data from element (or initialize if not present)
      var hoverIntentData = $el.data('hoverIntent');
      if (!hoverIntentData) { $el.data('hoverIntent', (hoverIntentData = {})); }

      // read per-instance state from element (or initialize if not present)
      var state = hoverIntentData[instanceId];
      if (!state) { hoverIntentData[instanceId] = state = { id: instanceId }; }

      // state properties:
      // id = instance ID, used to clean up data
      // timeoutId = timeout ID, reused for tracking mouse position and delaying "out" handler
      // isActive = plugin state, true after `over` is called just until `out` is called
      // pX, pY = previously-measured pointer coordinates, updated at each polling interval
      // event = string representing the namespaced event used for mouse tracking

      // clear any existing timeout
      if (state.timeoutId) { state.timeoutId = clearTimeout(state.timeoutId); }

      // namespaced event used to register and unregister mousemove tracking
      var mousemove = state.event = 'mousemove.hoverIntent.hoverIntent'+instanceId;

      // handle the event, based on its type
      if (e.type === 'mouseenter') {
        // do nothing if already active
        if (state.isActive) { return; }
        // set "previous" X and Y position based on initial entry point
        state.pX = ev.pageX; state.pY = ev.pageY;
        // update "current" X and Y position based on mousemove
        $el.off(mousemove,track).on(mousemove,track);
        // start polling interval (self-calling timeout) to compare mouse coordinates over time
        state.timeoutId = setTimeout( function(){compare(ev,$el,state,cfg);} , cfg.interval );
      } else { // "mouseleave"
        // do nothing if not already active
        if (!state.isActive) { return; }
        // unbind expensive mousemove event
        $el.off(mousemove,track);
        // if hoverIntent state is true, then call the mouseOut function after the specified delay
        state.timeoutId = setTimeout( function(){delay(ev,$el,state,cfg.out);} , cfg.timeout );
      }
    };

    // listen for mouseenter and mouseleave
    return this.on({'mouseenter.hoverIntent':handleHover,'mouseleave.hoverIntent':handleHover}, cfg.selector);
  };
});

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